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Countdown Timer - Create a timer window for Timer with title Level.Game - Display to (All players) the text: The next level will.Countdown Timer - Start Timer as a One-shot timer that will expire in 25.00 seconds.Game - Display to (All players) the text: The game will start.Countdown Timer - Start Timer as a One-shot timer that will expire in 50.00 seconds.- Give everyone a few more seconds to start their base.Set Levels_Current = (Levels_Current + 1).Game - Victory (Picked player) (Show dialogs, Show scores).Player Group - Pick every player in (All players) and do (Actions).If (All Conditions are True) then do (Then Actions) else do (Else Actions).Player - Player 12 (Brown)'s Food used becomes Equal to 0.00.The level will be increased and a timer for the next level has begun. Which means every time a level is over and when the dummy peasant dies. This trigger will execute every time Player 12 has 0 units. Game - Display to (All players) the text: Welcome to.Time - Elapsed game time is 1.00 seconds.This is because we will trigger our "Next Level" trigger by killing that unit which leads to Player 12's food used becoming 0. - This is the amount of units to spawn on each level -Ī unit is from beginning, placed on a location in the map.
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